I have experience in 3D graphics about 7 years. I received the skills of polygonal modeling in 3D Max and ZBrush. My main specialization is making hard surface models. Also, I have practiced with shapes. Since 2020 I have been studying Blender. Now it is my main work software. Moreover, I have experience in such render engines as Vray, Corona Renderer, Keyshot, Marmoset Toolbag, as well as Eevee and Cycles. Also, I would like to notice that I have 4 years of experience with SolidWorks. In my current job, I'm modeling children's toys, for
which I had to learn one of the CAD software. I also worked with Photoshop and After Effects.
My position in the company was a senior 3D designer. My task was to create the design of the toy, implement the internal electronics (buttons, batteries, switches, speakers, motion sensors, LEDs, etc.) and prepare the model for 3D printing. The work was carried out in Solidworks, 3D Max and Blender. During my work, I have reached an advanced level of solidworks proficiency. Gained experience in preparing models for 3D printing and the subtleties associated with industrial models.